Technology industry

Global Education Technology Industry – Virtual Classroom Infrastructure to Hit $52.5 Billion by 2026 –

DUBLIN–(BUSINESS WIRE)–The “Education Technology Market by Infrastructure, Systems, Devices and Solutions 2021-2026” report has been added to from offer.

This Education Technology Market report assesses the role of EdTech technologies in formal education, career counseling and vocational training. The report assesses a wide variety of digital learning environments with analysis of technologies and solutions, including hardware, software, devices and services. The report examines the effectiveness of various delivery methods and modalities, including client-centred approaches to education and the role of evidence-based outcomes.

The report analyzes EdTech solutions, including distance learning services, virtual classroom infrastructure, interactive learning, and administrative systems. The report rates solutions by user type, deployment mode, and other critical considerations. The analysis of virtual classroom equipment and devices includes computers, smartphones, tablets, virtual whiteboards and infrastructure related to web conferencing. Administrative system analysis includes training resource management systems, student information systems, document management systems, and talent management systems.

The report assesses top TechEd companies, including their strategies, products, and services. It also analyzes the role and importance of advanced technologies such as AI and machine learning, robotics, telepresence and holographic broadcast systems and user interfaces. The report also assesses the role of software solutions such as learning management systems, lecture capture systems, student information systems, and more. The report provides forecasts from 2021 to 2026.

Companies cited

  • 17zuoye

  • 2U INC

  • learning age

  • Apple

  • Blackboard


  • campus management

  • Cisco

  • On-demand cornerstone

  • Coursera

  • D2L

  • DellEMC

  • Discovery Education

  • Edutech

  • edX

  • Ellucian

  • google

  • Hujiang

  • IBM

  • Structure

  • iTutorGroup

  • Lenovo

  • Microsoft

  • Oracle

  • pexip

  • Promethean

  • SAP

  • Smart Technologies

  • audacity

  • Udemy

  • upGrad Education Private Limited

  • Video

  • VIPChild

  • Working day

  • Yuanfudao

Select report results:

  • Global Virtual Classroom Infrastructure Market to Reach $52.5 Billion by 2026

  • Global Interactive Learning Solutions Market to Reach $35.2 Billion by 2026

  • Over 70% of all formal education programs will rely on EdTech solutions by 2026

  • North America will dominate the EdTech market with 29% market share, followed by Europe

  • Direct-to-consumer solutions will account for 50% of global EdTech market opportunities

  • EdTech Expected to See Staged Growth Following the COVID19 Pandemic

  • AI, robotics, telepresence and holographic engagement will act as key enablers of results-based performance

The education sector is experiencing a digital revolution and the conventional teaching method is changing dramatically towards student-centered and more inclusive learning. Educational technology (EdTech) is the combined use of computer technology and educational theory/practice to facilitate student learning. It creates, uses and manages engineering processes and educational resources to facilitate learning and academic performance.

EdTech represents the combined use of computer technology and educational theory/practice to facilitate student learning. Educational technology creates, uses, and manages technological processes and instructional resources to help improve student academic performance. In addition to knowledge gained from educational practice, educational technology uses networking, educational techniques, psychology, sociology, artificial intelligence and computer science.

EdTech uses knowledge gained from educational practice. He uses networking, education techniques, psychology, sociology, artificial intelligence and computer technology to develop solutions. It encompasses a number of areas of educational practice, including learning theory, computer-based training, e-learning and mobile learning.

Education-focused and non-academic institutions are participating in the digitization process fueled by EdTech tools and advanced technologies such as the inclusion of AI, AR/VR, robotics, and many other technologies. Adoption of EdTech solutions will be widespread with positive impacts ranging from K-12 to higher education, adult learning, and vocational training. We predict that 90% of all formal education programs will rely on EdTech tools by 2030.

Main topics covered:

1.0 Executive Summary

2.0 Presentation

3.0 Educational Technology and Application Analysis

3.1 Hardware analysis

3.2 Software Solution Analysis

3.3 Enabling technology analysis

3.4 Analysis of content and services

3.5 Applications by type of user

3.6 EdTech Submarket Analysis

3.7 Analysis of case studies

3.8 Online learner analysis

4.0 Education Technology Business Analysis

4.1 EdTech by Systems, Infrastructure and Products

4.1.1 EdTech System Suppliers

4.1.2 EdTech infrastructure providers

4.1.3 EdTech Product Suppliers

4.2 Detailed Analysis of Selected EdTech Companies

4.3 EdTech Market Leading Solutions

5.0 Advanced Technology Market Analysis and Forecast 2021-2026

5.1 Global Information Technology Market 2021-2026

5.1.1 Global EdTech Market by Technology

5.1.2 Global Information Technology Market by User Type

5.1.3 Global EdTech Market by Deployment Model

5.1.4 Global EdTech Market by Distance Learning Service 2021-2026

5.1.5 Global EdTech Market by Virtual Classroom Infrastructure and Devices 2021-2026

5.1.6 Global EdTech Market by Interactive Learning Solutions 2021-2026

5.1.7 Global EdTech Market by Administrative Systems 2021-2026

5.2 Regional Information Technology Market 2021-2026

6.0 Conclusions and Recommendations

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