Technology industry

Global wearable fitness tech industry expected to reach $19.12 billion by 2026 –

DUBLIN–(BUSINESS WIRE)–The “Global Wearable Fitness Technology Market (2021-2026) by Product Category, Product Type, Component, Technology and Geography, Competitive Analysis and Impact of Covid-19 with Ansoff Analysis” report has been added to from offer.

The global wearable fitness technology market is estimated to be worth USD 9.8 billion in 2021 and is expected to reach USD 19.12 billion by 2026, growing at a CAGR of 14.3%.

The major growth drivers of the wearable fitness technology market are consumer preference for smart gadgets, rising popularity of wearable fitness and medical devices, fitness awareness, and rising disposable income in developing economies. The growing popularity of these devices among recreational fitness enthusiasts and professional athletes is expected to drive the demand for wellness and fitness products during the forecast period.

However, factors such as data privacy issues, high power consumption and poor battery life might also pose a threat to the market growth. To maintain a competitive edge in this market, companies are constantly investing in introducing new products, expanding their business, or entering into strategic mergers and acquisitions, creating a unique opportunity for this market. However, the inability to secure long-term commitment and unresolved regulatory issues are creating challenges for the market.

Countries studied

America (Argentina, Brazil, Canada, Chile, Colombia, Mexico, Peru, United States, Rest of Americas) Europe (Austria, Belgium, Denmark, Finland, France, Germany, Italy, Netherlands, Norway, Poland, Russia, Spain, Sweden, Switzerland, UK, Rest of Europe) Middle East and Africa (Egypt, Israel, Qatar, Saudi Arabia, South Africa, United Arab Emirates, Rest of MEA) Asia Pacific (Australia, Bangladesh, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Sri Lanka, Thailand, Taiwan, Rest of Asia Pacific)

Competitive Quadrant

The report includes a Competitive Quadrant, a proprietary tool to analyze and assess the position of companies based on their industry position score and market performance score. The tool uses various factors to classify players into four categories. Some of these factors considered for analysis are financial performance over the past 3 years, growth strategies, innovation score, new product launches, investments, market share growth, etc

Why buy this report?

  • The report offers a comprehensive assessment of the global wearable fitness technology market. The report includes in-depth qualitative analysis, verifiable data from authentic sources, and market size projections. Projections are calculated using proven research methodologies.

  • The report has been compiled through extensive primary and secondary research. The main research is done through interviews, surveys and observations of renowned personnel in the industry.

  • The report includes in-depth market analysis using Porter’s 5 forces model and Ansoff’s matrix. Additionally, the impact of Covid-19 on the market is also presented in the report.

  • The report also includes the regulatory scenario in the industry, which will help you to make an informed decision. The report discusses the major regulatory bodies and major rules and regulations imposed on this industry across various geographies.

  • The report also contains competitive analysis using Positioning Quadrants, the analyst’s proprietary competitive positioning tool.

Companies cited

  • Apple Inc.

  • Google (Fitbit)

  • fossil group

  • Garmin Ltd.

  • Huawei Technologies Co., Ltd.

  • LG Electronics Inc.

  • Moov inc.

  • Graycliff Partners Pebble Technology Corporation

  • Qualcomm

  • Samsung Electronics Co., Ltd.

  • Sensoria Inc.

  • Xiaomi Technology Co.Ltd.

  • Tomtom SA

  • Denmark

  • One more Technology Co., Ltd.

  • real me

  • Vuzix Blade

  • Fasttrack

  • Oppo Corp., Ltd.

  • Noise

  • Coros

  • Oura Health Ltd.

  • Shout

  • Withing

  • Polar Inc.

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